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Bejeweled 1 AI (Part 3): Creating a Smarter AI

In part 1, I used OpenCV and Python to load our game and get to the board data.  In part 2, I built the basic mechanics for our AI to...

Bejeweled 1 AI (Part 2): Enabling AI to Make Moves

In my previous post, I was able to get our code to get past the loading screen and get the board information.  However, a program that...

Blog: Blog2
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